Feb 23, 2007, 02:21 PM // 14:21
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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R/Rt 2 human 6 hero FoW
A guildmate and myself have been playing 2 human/6 hero FoW for a while, and have been having huge fun basically destroying the place.
We have not yet cleared the entire FoW due to time constraints, but we have completed around 75% including the forge, the spider cave, the beach, the forest, the skeletal plains (and all associated quests including a Gift of Griffons, Restore the Temple, Wailing Lord, Army of Darkness etc.) In fact all we have not done is the volcanic area.
Team:
Human1 R/Rt - Barrage/Pet/Splinter Weapon/FW/Interupt
Hero1 R/Rt - Barrage/Pet/Splinter Weapon/Winnowing/Interupt
Hero2 R/Rt - Barrage/Pet/Splinter Weapon/Edge of Extinction/Interupt
Hero3 N/Mo - Minion Master
Human2 D/Mo - Tank
Hero4 Mo/Me - Healing Monk
Hero5 Mo/Me - Protection Monk
Hero6 P/W - Defensive shout paragon
I have deliberately not been specific on the skills as to be honest we have tried quite a few and they all seem to work.
The main point is to show the amazing AoE power of 3x Splinter Weapon barragers since the update.
Just make sure you manually control the hero's use of their spirits, so that they don't waste them. Then ensure FoW/Winnow and EoE are down before engaging each mob.
Heros do a very good job of using Splinter Weapon at the correct time (except for occasionally casting it on minions, which is not always a bad thing anyway).
The AoE power is awesome to watch. I have played in many many traditional B/P teams, but never seen mobs fall over so easily.
If you are bored and looking for something to do, give this a try.
This is not in anyway meant to be a full guide, but just the basics of a team to adjust to suit yourself.
Edit: In fact, last night, my guild mate (playing the Dervish) dropped out after about an hour. I continued with his heros for another 90 minutes on my own before my time too ran out. I got three more shards too :-)
Edit2: Added an interupt onto the essential ranger skills.
Last edited by Hengis; Feb 23, 2007 at 03:17 PM // 15:17..
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Feb 23, 2007, 02:28 PM // 14:28
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#2
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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so the splinter weapon only works for 1 shot which does massive aoe damage? Ill try this out later tanks for the build
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Feb 23, 2007, 02:49 PM // 14:49
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#3
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Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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Quote:
Originally Posted by tuna-fish_sushi
so the splinter weapon only works for 1 shot which does massive aoe damage? Ill try this out later tanks for the build
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It depends on how many arrows you fire. Splinter Weapon now affects your next four attacks, so if you fire a full six arrow barrage, then yes, you get one barrage attack, of which four arrows do the additional splinter weapon damage.
If however, you are attacking only two enemies, then you get two attacks of two arrows, both of which will have the additional Splinter Weapon damage.
Hope this makes sense.
Of course, this build works best on closely grouped monsters, but in FoW there are plenty of them around :-)
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Feb 23, 2007, 06:58 PM // 18:58
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#4
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Or.... heres an idea.... you could bring a RITUALIST to use Splinter Weapon as they can double as a healer and drop the useless MM? Seriously why the hell do you have an MM + Pets and a Tank? They're sorta the its like saying common sense and general AB warrior, they just don't go together.
If you wanted to see the amazing power of Splinter... take 3 Rangers n a Rit to Stygian Veil.
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Feb 23, 2007, 08:35 PM // 20:35
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#5
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I suppose three R/Rt can cast [wiki]splinter weapon[/wiki] three times as often as one primary rit could and 3 * 4 * 45 > 1 * 5 * 63. And if their bar permits it, they could bring [wiki]Nightmare Weapon[/wiki] for their pets.
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Feb 23, 2007, 08:45 PM // 20:45
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#6
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Frost Gate Guardian
Join Date: Feb 2007
Location: Castle 2_5_2 SwissLand
Guild: BHC
Profession: W/N
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Hey,
I think you can use the Splinter Weapon 3 times for your character..
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Feb 23, 2007, 08:47 PM // 20:47
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#7
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Banned
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Quote:
Originally Posted by Amy Awien
I suppose three R/Rt can cast [wiki]splinter weapon[/wiki] three times as often as one primary rit could and 3 * 4 * 45 > 1 * 5 * 63. And if their bar permits it, they could bring [wiki]Nightmare Weapon[/wiki] for their pets.
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63 second weapon spell with 5 second recharge and 1? second cast..
Precast it before each battle on each ranger/pet and you can deal an extra 108? AoE damage PER attack cycle, for 5? attacks.
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Feb 23, 2007, 09:42 PM // 21:42
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#8
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Forge Runner
Join Date: Jul 2006
Profession: R/
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With Barrage it is one attack cycle, perhaps two, and it's 53, not 108, AoE damage for 5 attacks. If precasting it before battle is enough to wipe (most of) the opposing group, taking a dedicated rit sounds good, otherwise, the 3 R/Rt still sound better.
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Feb 25, 2007, 02:14 AM // 02:14
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#9
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Banned
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I was including the damage gained by Pets with Splinter Weapon. :P
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Feb 25, 2007, 04:10 PM // 16:10
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#10
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Desert Nomad
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try Me/Rt with echo and splinter weapon
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Feb 26, 2007, 12:45 AM // 00:45
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#11
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Echo is unlinked, Rt/Me would be better.
Mhh, Captain Arne, I guess the damage didn't add up to 108 for me so it confused me. Doesn't look like the pre-casting of a stronger spinter weapon alone is enough reason to prefer a Rit ove an MM. But one could try.
Edit: But then, I do keep underestimating the effect of 4~5 'splinters' on a mob-pack of
Last edited by Amy Awien; Feb 26, 2007 at 07:50 AM // 07:50..
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Feb 26, 2007, 02:43 AM // 02:43
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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3 Rangers w/ a Ritualist primary could wipe the floor with 18 Stygian Hungers in an instant and thats DoA.
FoW doesn't even come close... As i tried earlier a single Barrage w/ a 16 Channeling Splinter and a 17 Marksmanship Barrage (yeah i had Lunar Blessing) causes about 50% damage to grouped up mobs (specifically the 4R 2Mo mobs you get in the Tower area).
Making 3 Rangers bring there own Splinter is a complete waste... the 96x3 attributes could've gone on somet alot more useful...
I'd say a Warrior Tank is better tbh. Gives you the option to run Shields Up, Endure Pain and Balanced Stance to counter the knockdowns. They'd be alot better at tanking the Dragon Lich too. It only takes 1 slip up with enchantment removal/coverage for Abyssal to tear a dervish a new 1.
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Mar 26, 2007, 06:39 AM // 06:39
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#13
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Last night we tried this build in the Fissure of Woe. Instead of a tank, we had an icy veins necro, mainly because that was what the other human was. Jin only had a level 10 pet (she wouldn't wouldn't wouldn't cap the Black Moa, she wanted a white tiger and nothing else would do, I only got her two days ago so the pet hasn't levelled yet) so I brought her along without a pet. The other human didn't have his rangers set up.
It was awesome. We did 7 of the quests before having to resign because it was 1 am and we needed to get some sleep. Today is a working day, after all.
I'm really pleased to see people working on hero team builds. We need more of them.
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